← Back to AroynRelease notes / Public Beta

What changed.
Version by version.

New tools, refinements and fixes for the Aroyn client. Each entry describes the changes in that version.

4.3.95Public client

Dashboard linking, within reach

The mobile Connect dashboard action now scrolls directly to the connection settings in Session.

  • FixedThe destination follows the actual connection panel position, including nested offsets and the current scroll position.
  • FixedThe scroll target stays within the available content; a delayed action cannot move a different tab after navigation.
4.3.94Public client

Aroyn domain and compact mobile controls

Website links use aroyn.xyz, with more compact Pets and Buy Seeds layouts on smaller screens.

  • ChangedWebsite and client dashboard links use aroyn.xyz. Existing account identities and stored data are preserved.
  • ChangedPets settings use compact cards or labelled rows, with hunger bars and a list sized to the active pet count.
  • FixedMobile seed rows match the compact Compost rows. Price, priority and ordering buttons stay inside their row.
4.3.93Public client

Touch scrolling across the Pets page

Swipe through the mobile Pets controls directly, instead of having to drag the scrollbar.

  • FixedClosed popup layers no longer cover the page or intercept touch input.
  • FixedThe compact Pets view uses one page scroll owner. Pet lists still scroll independently, and desktop scrolling is restored on larger screens.
4.3.92Public client

Direct fruit collection for pet feeding

Auto Feed collects a chosen plot fruit through the existing direct collection method, without moving the character.

  • ChangedFeeding uses the same direct FruitSpawn prompt method as Auto Collect All Fruits, then equips the collected fruit.
  • ChangedCollection does not teleport the character or change prompt properties. Existing fruit protections and hunger checks remain in place.
4.3.91Public client

A correctly sized Pets switch

The Auto Feed switch is centered and keeps a consistent visual size.

  • FixedThe switch uses local dimensions at desktop UI scales, with a larger touch target around the normal-sized control.
4.3.90Public client

Pet auto feeding and a mobile layout

A responsive layout and a dedicated Pets page bring hunger-based feeding controls to Greedy Growers.

  • AddedAuto Feed is off by default. Choose hunger start/stop thresholds and an optional maximum fruit value.
  • AddedFeeding chooses the most hungry eligible active pet and the cheapest usable fruit from inventory or your own plot. Favorited inventory items and locked/waxed plot fruit are protected.
  • AddedConfirmed feeds require server acceptance, observed inventory consumption and increased hunger before the counter advances.
  • ChangedOn smaller viewports, the interface reflows into a single column with scrollable navigation, pages and lists.
4.3.89Public client

Executor information in owner analytics

Owner analytics can display the executor name and version reported by a running client.

  • AddedOptional executor name/version accompanies linked and unlinked presence reports over WebSocket or HTTPS.
  • ChangedReported names are bounded and escaped; missing information remains explicit. This is client-reported metadata.
4.3.88Public client

WebSocket presence with HTTPS fallback

Runtime presence prefers WebSocket and falls back to HTTPS when a socket cannot be used.

  • ChangedLinked runtimes reuse acknowledged telemetry; unlinked sessions can report basic presence through their own connection.
  • ChangedDetailed dashboard telemetry still requires valid authorization. Basic presence does not require linking a dashboard account.
In development

Current local work

Work prepared for review, with no public client release number assigned.

Local · not published

A reusable UI, integrated with Greedy Growers

The new local interface includes compact navigation, a floating minimize/restore launcher, notifications and named preference profiles. Loading a profile does not start gameplay automation.

  • The library and game integration are PC-tested locally. Mobile verification remains pending.
  • This interface has not been published as a client release.
Local · not published

A fuller Aroyn homepage and release history

The local website preview explains the existing game tools, supported title, dashboard workflow and current development status.

  • Responsive navigation, feature tabs, actual product captures and this version-by-version changelog are ready for review.
  • Changelog is accessible from the top navigation and a Read changelog link beside the first-screen actions.
  • The header is translucent with a light background blur. The background pause button has been removed; system reduced-motion preferences are respected.
  • These website changes are local and have not been deployed.
Local · not published

Documentation for the UI Library and Script Hub

The local homepage exposes two separate documentation products alongside the GitHub repository.

  • Compact Docs menu with UI Docs and Hub Docs, working local routes and dedicated footer links.
  • Documentation platform includes 28 existing UI articles and 21 source-backed Hub guides; its own Unreleased history remains separate from client releases.
  • These main website and documentation changes are local, with no public release number, date or deployment.
Local · not published

Isolated release preparation

Local website packaging preserves Dashboard routes and existing public clients while separating preview defaults from verified production origins.

  • Public documentation destinations are generated only in the isolated release candidate.
  • The static guard retains historical evidence and verifies the approved Phase 9A.1 integration separately.
  • No website, documentation or library release has been published.
Local · not published

Main website release preparation

An isolated final homepage package is prepared for owner deployment approval; the live website has not been replaced.

  • Verified public UI Library and Script Hub documentation destinations, the current production API/Live configuration and unchanged Dashboard and Hub release assets.
  • Prepared complete file inventories, local regression evidence and a rollback plan to the current healthy production deployment.
  • Kept original GitHub documentation independently accessible alongside public UI Docs, Hub Docs and repository links.